Path of Exile - PCGamingWiki PCGW (2024)

Path of Exile - PCGamingWiki PCGW (1)

Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.

Path of Exile
Developers
Grinding Gear Games
Release dates
WindowsOctober 23, 2013
macOS(OSX)September 18, 2020[1]
Reception
Metacritic86
IGDB78
Taxonomy
Monetization Free-to-play
MicrotransactionsCosmetic, Currency, Unlock
ModesSingleplayer, Multiplayer
PacingReal-time
PerspectivesBird's-eye view
Controls Direct control
Genres ARPG, RPG
Themes Fantasy
SeriesPath of Exile

Path of Exile - PCGamingWiki PCGW (3)

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Path of Exile
Path of Exile2013
Path of Exile IITBA

Contents

  • 1 Availability
  • 2 Monetization
    • 2.1 Microtransactions
  • 3 Game data
    • 3.1 Configuration file(s) location
    • 3.2 Save game cloud syncing
  • 4 Video
  • 5 Input
  • 6 Audio
    • 6.1 Localizations
  • 7 Network
    • 7.1 Multiplayer types
    • 7.2 Connection types
  • 8 VR support
  • 9 Issues fixed
    • 9.1 BSOD with Creative Labs sound cards
    • 9.2 Performance on low end systems
  • 10 Other information
    • 10.1 API
    • 10.2 Middleware
  • 11 System requirements
  • 12 Notes
  • 13 References

Warnings

This game requires a constant internet connection for all game modes.

General information

Official Path of Exile Forums
Steam Community Discussions

Availability

All versions require a Path of Exile account and a constant internet connection for all game modes.

Monetization

Microtransactions

Type Notes
Unlock Additional stash space allowing to store more items by all characters.[2]

Game data

Configuration file(s) location

SystemLocation
Windows %USERPROFILE%\Documents\My Games\Path of Exile\
macOS (OS X)
Steam Play (Linux)<SteamLibrary-folder>/steamapps/compatdata/238960/pfx/[Note 1]

Save game cloud syncing

SystemNativeNotes
Epic Games Launcher
Steam CloudApprox. 10 MB available.
Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile\).
Steam Cloud hidden.
All character and save data is synced online with Grinding Gear Games.

Video

Graphics settings

Graphics featureStateWSGFNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowedSet with Display Mode in Options, Graphics.
Anisotropic filtering (AF)
Anti-aliasing (AA)x4/x8 SMAA
Vertical sync (Vsync)
60 FPS and 120+ FPSNo frame rate or refresh rate cap.[3]
High dynamic range display (HDR)DX12 Renderer only.
Color blind modeCustom item color filters can be created to partially assist colorblind players, but no native in-game support exists.

Input

Input settings

Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support[4] Added May 13, 2022 with Sentinel Update.
Full controller support
Controller remappingSee the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Sound settings

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

LanguageUIAudioSubNotes
English
French
German
Brazilian Portuguese
Russian
Spanish
Thai

Network

Multiplayer types

TypeNativePlayersNotes
Local playUse NucleusCoop
LAN play
Online play6Co-op

Connection types

TypeNativeNotes
Peer-to-peer
DedicatedHave 2 network modes: Lockstep and Predictive. It is recommended to use Lockstep mode to prevent unfair deaths caused by desync. Using /oos will manually synchronize player with the server.
Self-hosting
Direct IP

VR support

3D modesStateNotes
vorpXG3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

BSOD with Creative Labs sound cards

Use updated OpenAL libraries[5][citation needed]
  1. Go to <path-to-game>.
  2. Delete or move OpenAL32.dll and wrap_oal.dll.
  3. From now on start the game with --nopatch parameter.

Notes

Automatic game updates are disabled in this way.
Every time the patcher is run the old .dll are going to be restored
Launch the game with --nosound or --softwareaudio parameters[6][citation needed]

Performance on low end systems

Edit production_Config.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open production_Config.ini.
  3. Make the following changes:
    • antialias_mode=0
    • dx11_antialias_mode=0
    • dx9_antialias_mode=0
    • antialias_mode=0
    • post_processing=false
    • screen_shake=false
    • shadow_type=no_shadows
    • texture_filtering=0
    • texture_quality=5
    • vsync=false (vsync==true causes input lag. Force Vsync through graphics card control panel or cap the frame rate (cap -1 of monitor refresh rate recommended)).

Other information

API

Technical specsSupportedNotes
Direct3D11, 12
VulkanAdded beta on May 28, 2020.[7]
Shader Model support3, 4[8]
Executable32-bit64-bitNotes
Windows32-bit removed in patch 3.14.3
macOS (OS X)

Middleware

MiddlewareNotes
AudioFMOD Studio
CutscenesBink Video 2

System requirements

Windows
MinimumRecommended
Operating system (OS)7 SP1, 810
Processor (CPU)2.6 GHz Quad Core3.2 GHz Quad Core
System memory (RAM)8 GB16 GB
Hard disk drive (HDD)40 GB40 GB (SSD)
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
Nvidia GeForce GTX 1050 Ti
AMD Radeon RX 560
OtherBroadband Internet connection
A 64-bit operating system is required.

Notes

  1. Notes regarding Steam Play (Linux) data:
    • File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
    • Games with Steam Cloud support may also store data in ~/.steam/steam/userdata/<user-id>/238960/.
    • Use Wine's registry editor to access any Windows registry paths.
    • The app ID (238960) may differ in some cases.
    • Treat backslashes as forward slashes.
    • See the glossary page for details on Windows data paths.

References

  1. Path of Exile: Heist launches Sept. 18 - Polygon - last accessed on [unknown]
    "With Heist, Path of Exile also gains Mac OS support. Players won’t need to start over on Mac, and can use their Path of Exile account to jump between the two versions of the game, maintaining their progress wherever they play. Heist comes to Path of Exile on Sept. 18 for Windows pc and Mac, with the console update coming a few days later on Sept. 23."
  2. Stash Tabs - last accessed on 2021-06-02
  3. New 120Hz Games Report - last accessed on May 2023
  4. pathofexile.com - last accessed on May 2023
  5. Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile - last accessed on May 2023
  6. Forum - Technical & Account Support - BSOD with only POE - Path of Exile - last accessed on May 2023
  7. 3.10.2 Patch with Beta of Vulkan Renderer - last accessed on 2020-05-28
  8. Verified by User:Expack3 on 2018-6-29
    Based on "max_PS_shader_model" and "max_VS_shader_model" values in game's config file when using DirectX 11.
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