G.I. Blues - Fallout: New Vegas Guide - IGN (2024)

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Steps...

(1) Hire a guard named Orris near the northern gate of Freeside. (2) Follow Orris to the south gate and watch for any suspicious behavior. (3) Return to the King and report what you've learned about Orris. (4) Go to the Old Mormon Fort and question some injured Locals about their assailants. (5) Return to the King with your findings. (6) Head to one of the Squatter camps in Freeside and learn why NCR soldiers have been entering the area. (7) (Optional) Talk to Julie Farkas and see if the Followers know anything about the situation. (8) (Optional) Talk to Major Elizabeth Kieran, and mention Julie Farkas if she's reluctant to help. (9) Ask around the Squatter camp to find a lead regarding why NCR soldiers are in Freeside. (10) Investigate rumor of free food and water being handed out nightly in the northwest part of Freeside. (11) Return to the King and inform him of the NCR supply drops. (12) (Optional) Inform the King that the NCR previously sent an envoy to discuss distributing supplies to Freeside. (13) Head to the train station in northwest Freeside to try to negotiate with the NCR. (14) Return to the King and let him know the situation with the NCR has been defused.

Important Items...

200 Bottle Caps (to pay for the hiring of Orris), an optional reward at the end (should you choose to take it).

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When you arrive at Freeside, which is essentially the outskirts of the New Vegas Strip, you'll start running into well-dressed greaser-like men called The Kings. These guys seem to keep to themselves for the most part, but their blustery talk may make you think that they're more than just a gang. And right you'd be. When you reach the section of Freeside closest to the strip, you'll run into The Kings' headquarters. Upon heading inside, you'll find a man leaning against the wall near the entrance, adjacent to a locked door. Bribe this guy (named Pacer) to get through the door (50 Caps should do the trick), and once on the other side, speak with the King, who will be sitting in a chair watching a show on a stage ahead.

The King, who sounds suspiciously like Elvis (and has his nickname to boot) is a kind dude. He'll talk with you at length, and eventually offer you up a job (if you ask him if he needs some help, that is). This will unlock this multi-part side quest, which actually starts out easily enough. The King will give you 200 Bottle Caps to cover the cost of hiring one of the men posted outside one of Freeside's entrance gates. These men are guns-for-hire that charge less rugged persons than yourself a fee to get through Freeside and to the strip safely. Thing is, one of them, a man named Orris, seems to be making a little too much money. The King is suspicious of this, and wants you to hire him and keep an eye out for any suspicious activity. Easy enough.

Mark G.I. Blues as your active quest, and follow the on-screen marker back towards the outskirts of Freeside, and towards the gate entrance in question. There, you'll find Orris and some of his cronies. These guys seem nice enough; they simply want to help willing, paying customers get to the Strip without being gunned down. Speak to Orris about his services and agree to pay the 200 Bottle Caps necessary to hire him. Worry not, for the King gave you enough Caps to cover the cost of the hiring. So this isn't your own money being spent. Then, follow Orris as he begins to run through Freeside, pointing out the sights as he goes.

Now here's where things get a little bit fishy. As Orris runs you into the section of Freeside closer to the Strip's entrance, he'll spot a bunch of thugs ahead. Noting that he doesn't like the way they look, he decides to take an alternate route. Thing is, when he turns the corner on this route, he'll run into those same thugs. Things go down quickly here, but before you know it, Orris brandishes his weapon and shoots these goons to oblivion. But wait... something's not right here. Orris shot only three times, and yet there are four corpses. Clearly, something is amiss. Examine the bodies. With a Medicine skill of 30 or higher, you'll quickly figure out that these four characters are feigning death.

It's at this point that the jig is up. Speak with Orris and let him know that you know what he's done. If you're Barter and Speech skills are high enough, you can even convince him to give you all of his things before scampering off. Otherwise, you've seen quite enough. With this new information garnered, it's time to return to the King and tell him what you found (keep in mind that the King is likely roaming around the third floor of The Kings' hideout at this point). Impressed with your work, he's not quite done with you yet. He'll dispatch you to the Old Mormon Fort, where some injured locals may have some important information on who attacked them.

Work your way over to the Old Mormon Fort, which is towards the outskirts of the town. This is where a group called the Followers hang out. This is a rare group in the Wasteland, since they are philanthropic and caring. Their entire task is to care for the sick, needy and down-and-out, which is why the injured persons The King was talking about are there at the camp, healing from their injuries. When you arrive, cut straight for a tent on the right side of the compound. You should find a boy lying on a mattress unconscious. Speak to the older man in the chair next to him. This man, Roy, won't have many specific details about the attack. But after that, you can speak to his friend Wayne. Wayne comes up with an important piece of information; that one of the attackers used the term "Lieutenant," indicating that the attackers were army-types. NCR, perhaps?

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That's all you needed to hear. The King will certainly be interested in this new information, so return to his hideout as quickly as you can and recount this new information. Now that the King knows that the NCR are poking around New Vegas, he wants to know even more information. Namely, he wants to know what the NCR is doing in New Vegas, and whether they intend to take over the area, as rumor has suggested. The King tells you to go back to the Old Mormon Fort to speak with a woman named Julie there. He also recommends that you talk to some squatters in one of their camps, since they are always good sources of the latest gossip and information.

Your first order of business should be to take up the King's optional offer, and to speak with Julie at the Old Mormon Fort. Sure, this requires you to backtrack rapidly to an area you just were, but that's fine. You'll find the mohawked doctor walking around, tending to her patients. Speak with her and you'll be able to quickly learn why the NCR might have attacked some people in town. Better yet, Julie will offer you another optional task, which is to speak with one of her contacts within the NCR, an officer named Major Elizabeth Kieran. We'll take care of that soon, but first, let's tend to other matters.

Around the outside walls of the Old Mormon Fort, you should find a crew of squatters. These are the guys you're looking for. Speak to the man with the strange name of Missionary, and he'll alert you to some important information. But first, you'll have to pass a sort of quiz. He'll ask you three questions, and you'll have to give him the right answers. There is no room for error here. When he asks you who the most popular NCR president was, you answer Tandi. When asked where the original NCR capital was located, you answer Shady Sands. And when asked what the NCR's flag is emblazoned with, you answer a double-headed bear. With all of the answers properly delivered, Missionary will come through with the information you're seeking. It appears the NCR has created a food distribution program on the far side of town.

That's what you needed to hear. At this point, a new location should appear on your m ap, and you can go investigate it posthaste. It should be on the far outskirts of town, in an isolated and disheveled location you may not have ever explored before. The fact that two NCR soldiers are standing guard in front of a broken-down establishment should be the obvious beacon you're looking for. Either convince them to let you in with your Speech skill, or simply give these guards the keyword you learned from Missionary -- Hope. Then, enter the building. You'll find NCR citizens within the building grabbing food from a couple of soldiers. One of them happens to be Major Kieran, the woman Julie told you about. You can speak with her generally, or you can tell her Julie sent you to get more information. It appears the NCR wanted to give food to everyone here, but when they tried to coordinate their operation with The Kings, things went bad. Well that's interesting.

Return to the King to give him more information on what's going on. When you enter, Pacer will stop you immediately. Clearly, he was the one who roughed up the NCR representative, as the King knew nothing about it. He tries to convince you not to tell the King, but there's really no reason to listen to Pacer. Indeed, if you're extra clever, you can even get some Caps out of Pacer, and then break your promise and tell The King the information you found out anyway (let's not forget that Pacer bribed you earlier just so you could see The King, so don't feel too badly about it). The King is distressed to learn that some of his men might have messed stuff up with the NCR. But it's too late to do anything about it right now. A man will then bust in to tell the King that a gunfight has broken out between the NCR and The Kings on the far side of town. Maybe there's something we can do to quell the violence.

Follow the new directions on your on-screen compass to head back to the far end of town, near where the NCR's food drop was located earlier. Keep your gun holstered and enter the fray. You can speak to the Kings and NCR soldiers you encounter, but who you're really looking for here is Major Kieran. Upon speaking with her, it should be easy enough for you to convince her that The King and his crew want peace. She doesn't necessarily buy that The King wasn't involved in the brutal beating of one of her men, but it's irrelevant. She doesn't want to fight either. A ceasefire is ordered, and you can return to the King to give him the good news once and for all.

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Upon returning to The Kings' hideout and finding the King himself, you can relay the good news to him. The ceasefire has brought peace back to the NCR and the Kings (at least temporarily). This side quest concludes at this point, but it's what happens thereafter that's really important. The King is impressed with your work, and offers to give you something of value. You can pick his brain for all sorts of information, but it's the reward he's offering that's really important. While you can get some Caps off of him, instead opt to have him help you get into the Strip. He's willing to oblige, sending you over to a friend of his to get a pass that will allow you entrance to the Strip. And that's important, indeed, since it will help you out on the main quest mission entitled Ring-a-Ding-Ding .

Up Next: Guess Who I Saw Today

PreviousFlags of Our Foul-UpsNextGuess Who I Saw Today

Top Guide Sections

  • Walkthrough: Main Quest
  • Walkthrough: Side Quests
  • Things to Do First in Fallout New Vegas
  • Snow Globes

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G.I. Blues - Fallout: New Vegas Guide - IGN (1)

Fallout: New Vegas

Obsidian Entertainment

ESRB: Mature
PCXbox 360PlayStation 3

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OverviewWalkthrough: Main QuestWalkthrough: Side QuestsThings to Do First in Fallout New Vegas

G.I. Blues - Fallout: New Vegas Guide - IGN (2024)
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